Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

Friday, August 15, 2014

Keynote at e-LEOT 2014 - "Augmented Mind: The Evolution of Learning Tools from Language to Immersive Reality"

The 1st International Conference on e-Learning, e-Education and Online Training is being held September 18-20 in Bethesda, Maryland.  This conference will assess a wide range of progressive ideas for the future of e-Learning, focusing on the idea of technology as a means to education rather than an end in itself.  The conference organizers have lined up a wonderful range of interdisciplinary speakers and are planning to attract a wide group of heterogeneous scholars and practitioners.
I'll be attending the entire conference, and I'm honored to be giving the opening keynote presentation.   Here's what I'll be talking about:
nature-mind
“Augmented Mind: The Evolution of Learning Tools
from Language to Immersive Reality”
Innovative educators are constantly facing the challenge of matching pedagogical goals with complementary technological tools.  Unfortunately, given the wide range of technologies and devices that vie for consumer attention, the right choices are not always clear and are typically obscured by media hype. In this presentation, John Lester will describe how focusing on the way the human mind interacts with the world and other human beings can help identify the right tools for the right jobs.  From a mind-augmentation perspective combining constructivist and behaviorist approaches, John will explore web based tools ideal for knowledge management, augmented reality based self-animated autonomous agents, and finally the unique (and sometimes over-hyped) affordances of perceptually immersive multiuser 3d virtual worlds for collaborative learning.
My goal will be to tell an interesting story with examples and demos of technologies that I think really leverage how our minds naturally embrace the world around us.  One such technology that I'm currently exploring and that you've probably never heard of are Wiglets.
Visit Wiggle Planet to learn a lot more about Wiglets.
Visit Wiggle Planet to learn a lot more about Wiglets.
Wiglets are autonomousevolvingself-animated and self-motivated agents that can exist in both completely virtual and augmented reality environments.  They exist at a wildly creative intersection of artificial lifeart and gaming.  And perhaps best of all, you can interact with them directly through touch and gestures.
Another topic of discussion will be the affordances of multiuser 3d virtual worlds, especially how one can reduce the barrier to entry for people interested in leveraging them for educational purposes.  ReactionGrid has recently developed some new tools that integrate with the Unity3d-based Jibe platform to provide on-the-fly content editing in a simple yet powerful way.  I'll be giving a sneak preview during my presentation.
Want to easily change this web-based 3d environment on the fly without having to muck around in Unity?
Now you can. I've got some new tricks with Jibe to show you.
I'll also be discussing and giving examples of innovative uses of commonly used virtual world technologies such as Second Life, Opensimulator and the Oculus Rift.  If you plan on attending and would like to connect with me at the conference, please drop me a line on Twitter or email.  And if you're looking to interact with the organizers and other attendees and speakers, be sure to check out the e-LEOT LinkedIn Conference Group.
After my keynote I'll be updating this blog post to include my slides and links to any recordings.
Take care,
-John "Pathfinder" Lester
Chief Learning Officer, ReactionGrid

Wednesday, February 19, 2014

Connect with ReactionGrid at these Upcoming Conferences on Virtual Worlds and Experiential Learning

If you'd like to connect with someone from ReactionGrid, here's some information about two upcoming conferences:




March 22-24, 2014
Prague, Czech Republic



The main aims of this conference are to increase our understanding of experiential learning in virtual worlds, both formal and informal, to share experiences and best practices, and to debate future possibilities for learning in virtual worlds.  For full details, please see the conference website.

My panel presentation will be "Finding the Balance between Pedagogy and Technology."  Here's my abstract:
Next Generation virtual worlds will be tightly coupled to many other emerging technologies, leveraging modern knowledge management processes and providing platforms for broad use among teachers and learners.  As the technological landscape grows, it is becoming increasingly difficult for educators to identify the right platform (or mix of platforms) for their specific immersive learning needs.  
In my current position at ReactionGrid and my previous work at Linden Lab and Harvard Medical School, I have explored the use of a wide range of gaming and virtual world platforms to augment education.  Today there are a number of very interesting virtual world technological trends involving specific gaming technologies like Unity as well as the growth of Open Source platforms such as OpenSimulator.  My ongoing work involves finding the right match between educational goals and technological affordances as well as identifying key synergies when virtual world technologies are interwoven with existing social media and web-based educational content.  
Above all else, there must be a thoughtful match between pedagogy and technology.  Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations.  One of the most important and challenging goals for any educator exploring virtual worlds is simply finding the right tool for the right job.  Likewise, it is critical for virtual world platform developers to keep a firm focus on well established knowledge management principles when designing new technologies intended to advance the field of immersive learning.
I'm particularly thrilled about this panel because I'll be participating with Dr. Bryan Carter from the University of Arizona.  Bryan is a true pioneer in using virtual worlds for experiential learning, and he's been working with virtual environments since his dissertation project in 1997 when he created a virtual simulation of Harlem, NY as it existed during the 1920s Jazz Age and Harlem Renaissance.  Virtual Harlem was one of the earliest full virtual reality environments created for use in the humanities and certainly one of the first for use in an African American literature course.  The project continues to grow and evolve as Bryan explores new virtual world platforms.

September 18–20, 2014
Bethesda, Maryland, United States


This new conference will assess a wide range of progressive ideas for the future of e-Learning, focusing on the idea of technology as a means to education rather than an end in itself.  The conference organizers are lining up a wonderful range of interdisciplinary speakers and are planning to attract a wide group of heterogeneous scholars and practitioners.  For full details, please see the conference website.

I'll be giving a keynote at this conference.  And if you're looking to interact with the organizers and other attendees and speakers, be sure to check out the e-LEOT LinkedIn Conference Group.


If you're planning to attend either of these conferences or if you just happen to be in town when they occur, please contact me via my about.me page if you'd like to meet up and chat about virtual worlds.  

Be seeing you!

-John Lester
Chief Learning Officer
ReactionGrid





Thursday, April 11, 2013

Breakdown of Oculus Rift Virtual Reality Headset and Integrating with Unity3d and Jibe


I'm eagerly awaiting my own developer version of the Oculus Rift, which should arrive in about a month.
My plans are to immediately start working on how to best integrate it with Jibe and Unity3d.  
In particular, our newly released Jibe 2.0 has a built-in 1st-person perspective mode that is ideal for things like virtual reality headsets.


Exploring a multiuser Jibe 2.0 world in 1st-person perspective.  

Keep an eye on this blog for future details.
Needless to say, I was very excited to see the folks at iFixit posting a great teardown of the developer version of the Oculus Rift headset.

If you have an Oculus Rift and would like to brainstorm with me on how it can be integrated with multiuser virtual world applications, please drop me an email (pathfinder@reactiongrid.com) or post in the comments.
Perhaps we can also schedule a Team Fortress 2 game while using our headsets!
-John "Pathfinder" Lester
Chief Learning Officer, ReactionGrid Inc.

P.S.  ReactionGrid's Lead Developer Matthew Bertrand is also getting an Oculus Rift dev kit.  He's pretty psyched about it, and we all expect amazing things from him!