Showing posts with label conference. Show all posts
Showing posts with label conference. Show all posts

Wednesday, February 19, 2014

Connect with ReactionGrid at these Upcoming Conferences on Virtual Worlds and Experiential Learning

If you'd like to connect with someone from ReactionGrid, here's some information about two upcoming conferences:




March 22-24, 2014
Prague, Czech Republic



The main aims of this conference are to increase our understanding of experiential learning in virtual worlds, both formal and informal, to share experiences and best practices, and to debate future possibilities for learning in virtual worlds.  For full details, please see the conference website.

My panel presentation will be "Finding the Balance between Pedagogy and Technology."  Here's my abstract:
Next Generation virtual worlds will be tightly coupled to many other emerging technologies, leveraging modern knowledge management processes and providing platforms for broad use among teachers and learners.  As the technological landscape grows, it is becoming increasingly difficult for educators to identify the right platform (or mix of platforms) for their specific immersive learning needs.  
In my current position at ReactionGrid and my previous work at Linden Lab and Harvard Medical School, I have explored the use of a wide range of gaming and virtual world platforms to augment education.  Today there are a number of very interesting virtual world technological trends involving specific gaming technologies like Unity as well as the growth of Open Source platforms such as OpenSimulator.  My ongoing work involves finding the right match between educational goals and technological affordances as well as identifying key synergies when virtual world technologies are interwoven with existing social media and web-based educational content.  
Above all else, there must be a thoughtful match between pedagogy and technology.  Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations.  One of the most important and challenging goals for any educator exploring virtual worlds is simply finding the right tool for the right job.  Likewise, it is critical for virtual world platform developers to keep a firm focus on well established knowledge management principles when designing new technologies intended to advance the field of immersive learning.
I'm particularly thrilled about this panel because I'll be participating with Dr. Bryan Carter from the University of Arizona.  Bryan is a true pioneer in using virtual worlds for experiential learning, and he's been working with virtual environments since his dissertation project in 1997 when he created a virtual simulation of Harlem, NY as it existed during the 1920s Jazz Age and Harlem Renaissance.  Virtual Harlem was one of the earliest full virtual reality environments created for use in the humanities and certainly one of the first for use in an African American literature course.  The project continues to grow and evolve as Bryan explores new virtual world platforms.

September 18–20, 2014
Bethesda, Maryland, United States


This new conference will assess a wide range of progressive ideas for the future of e-Learning, focusing on the idea of technology as a means to education rather than an end in itself.  The conference organizers are lining up a wonderful range of interdisciplinary speakers and are planning to attract a wide group of heterogeneous scholars and practitioners.  For full details, please see the conference website.

I'll be giving a keynote at this conference.  And if you're looking to interact with the organizers and other attendees and speakers, be sure to check out the e-LEOT LinkedIn Conference Group.


If you're planning to attend either of these conferences or if you just happen to be in town when they occur, please contact me via my about.me page if you'd like to meet up and chat about virtual worlds.  

Be seeing you!

-John Lester
Chief Learning Officer
ReactionGrid





Thursday, August 16, 2012

Video of panel on "Virtual Worlds Revisited" at the 2012 Chicago eLearning and Technology Showcase

I recently participated in a wonderful “Virtual Worlds Revisited” panel discussion as part of the Chicago eLearning and Technology Showcase.  The panel was organized and moderated by Mike Kemmler, and participants included virtual world innovators Anders Gronstedt , Mark Jankowski and Karl Kapp.

The panel was held in Second Life, but the focus of our discussion was firmly on the future of new virtual world platforms and new modalities for immersive learning. We were projected into the physical world meeting room in Chicago where about 30 people attended in person. Here’s a summary:
Still deeply entrenched in Gartner’s Trough of Disillusionment, is it time to revisit virtual worlds?  Mike Kemmler hosts a virtual panel discussion via Second Life with a distinguished group of virtual world innovators, presenters, consultants, and authors, including Anders Gronstedt, Mark Jankowski, Karl Kapp, and John “Pathfinder” Lester. Panelists address the current state of learning in virtual worlds, explain platforms they see organizations using for immersive learning, and discuss current challenges and future possibilities of using virtual worlds for learning.
Thanks again, Mike, for this great opportunity.  It was an honor to be on a panel with such a stellar group of pioneers in virtual worlds and immersive learning.

NOTE: The audio from Second Life is bit choppy for the first 30 seconds, but then clears up perfectly for the rest of the video.

-John "Pathfinder" Lester
Chief Learning Officer
ReactionGrid Inc.

Friday, June 8, 2012

Speaking at the Academic Librarians 2012 Conference - Syracuse University, June 12-13

I've been invited to attend and speak at the Academic Librarians 2012 Conference at Syracuse University from June 12-13.  This conference will be a great opportunity to connect with folks interested in building the future of immersive learning and information literacy.  Here's a description from the conference website:
Value. Learning. Technology. Librarianship.  As with all libraries and organizations, we must constantly demonstrate our value to our stakeholders amidst the changes brought on us at an increasing rate by the technology that we and our students use.  Technology shapes our interactions with others, our learning techniques and styles, and our pedagogy; it can affect the way our value is perceived. This year’s conference explores value, community, collaboration, social awareness, and applications that enhance learning. How do we demonstrate the value of the academic library in this changing information environment? How do we reach and teach our students? How is information literacy being transformed? Is it possible to game to learn or learn to game? What is the new librarianship?
The topic of my presentation will be "Intersections of the Future: Gaming Technology, Virtual Worlds and the Web."  Here's a summary of what I'll be talking about:
John will share his experiences using gaming technology and virtual world platforms to augment education. He will discuss future trends in specific gaming technologies such as Unity3d as well as ReactionGrid's Jibe platform, a multiuser virtual world system that works on the web and with mobile devices. John will also explain common pitfalls when exploring virtual world technologies and highlight the unique affordances of virtual worlds when they are interwoven with existing social media and web-based educational content. 
Thanks again to Mary-Carol Lindbloom, Executive Director of the South Central Regional Library Council, for kindly inviting me to participate.  I'll be at all of the conference sessions, so please drop me a tweet if you're also attending and would like to connect.

See you in Syracuse!

-John "Pathfinder" Lester
Chief Learning Officer
ReactionGrid, Inc.