Wednesday, November 19, 2014

ReactionGrid Holiday Hours

Due to the Thanksgiving and Christmas approaching, ReactionGrid would like to inform you of our upcoming holiday hours.

For the Thanksgiving Holiday, ReactionGrid will be out of office Thursday, November 27th and Friday the 28th. We will have a staff member standing by to answer your support tickets. To submit a support ticket, please go to: http://metaverseheroes.helpserve.com/

In regards to our Christmas Holiday hours, ReactionGrid will be out of office December 22nd through January 2nd. Emergency Support Tickets will be answered during these dates. We will resume normal hours on January 5th, 2015.


We wish you the happiest of holidays and urge you to stay tuned for upcoming announcements before the end of the year! 

Tuesday, November 11, 2014

Learn how to make Player Characters for Jibe Dec 2

Over this past year as the CEO of ReactionGrid, I have been listening to our clients asks & our team has been reacting.
One of those asks was for additional avatars to use as Player Characters either as pre-made packs for easy installation or an easier way of creating models/avatars and getting them in as choices in Jibe. Through much research and rework we made some great progress on both Legacy & Humanoid rigging & animating. Now we are ready to share what we have learned with you.
ReactionGrid announces Character Packs - more details below under Player Character Packs.
And you can make your own Characters. We have a jumpstart class for you.
It's not difficult at all to make your own Characters using Fuse & Mixamo.


We can show you how!

Tuesday

Dec 2 at 2pm est


RSVP in comments below to reserve your seat

Expand your options & create new characters:


  • End to end construction of a model in Fuse
  • Export to Mixamo
  • Rigging & Animation in Mixamo
  • Export from Mixamo
  • Import into Unity
  • Add as a Player Character in Jibe


Player Character Packs:

Medical, Teens, Children, Additional Plain Clothed Adults

Model Rigged & Animated
Basic Animations Provided
Player Character Prefab w Scripts
Thumbnails & Preview Art

All in one Unity Package file so all you have to do is unzip, import and add to your Jibe Network Controller to have a new Player choice.

Character Packs will be available for sale on our website very soon.
Watch our blog for more info...
Hope to see you at the presentation Dec 2,
Robin Donnelly
CEO of ReactionGrid Inc

Monday, November 10, 2014

Exporting / Importing content between Second Life, Opensim and Unity

Here's a video of a presentation I recently gave on how to export/import 3d content between Second Life, Opensim and Unity.

And since ReactionGrid's multiuser web-based Jibe platform is built with Unity, you can use this technique to move content into your Jibe virtual world.  Watch for my Jibe example in the video!



For more information about the conference, please see this other post.

Take care,
-John "Pathfinder" Lester

Monday, November 3, 2014

Tips on Exporting/Importing Virtual World Content and Speaking at OpenSimulator Community Conference 2014

15433151408_16e4142328_hThe OpenSimulator Community Conference (OSCC) is an annual conference that focuses on the developer and user community creating the OpenSimulator software. Organized as a joint production by AvaCon and the Overte Foundation, the virtual conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.
Last year's conference was a fantastic experience, and I'm thrilled to be both attending and presenting again this year.  All the inworld venue tickets are sold out, but if you can still register for a free streaming ticket and watch all the presentations live on Ustream.
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Here's what I'll be presenting this year:
"You Only Own what you can Carry: How to backup and move your content between Second Life, Openim and Unity"Saturday Nov 8 from 9:00am - 9:45am PST
In this hands-on workshop, I'll be demonstrating exactly how to export your own user-created objects (both prim and mesh based) and move them between Second LifeOpensim and Unity. Attendees will watch my desktop via a live TeamViewer screenshare and follow along on their own using freely-available software.
Requirements: Inworld attendees should be using the OSCC recommended 32-bit Singularity viewer and have pre-installed both the free version of the Unity Editor and the free TeamViewer application. No previous technical expertise required, just a willingness to learn.
The crux of my workshop will be a live demonstration of me creating something in both Opensim and Second Life and then walking through exactly how to get it into a scene in Unity.  I'll also be demoing how to move content between Second Life and Opensim.  If you're worried all this might be overly complicated, I promise it will be a lot easier than you expect.  Plus you'll have the fun and "excitement" of watching me do all this live on my own desktop (what could possibly go wrong?).  The key takeaway will be that the whole process is easy enough for anyone to learn how to do, regardless of your level of technical expertise.
If you can't watch it live, no worries.  My session will be recorded so you'll be able to watch it later.  I'll update this blog post with a link to the recording once it's online.
I'll also be a panelist later in the day on "The New Era of Content Protection in OpenSim" where I'll be sharing my thoughts about DRM versus content licensing.
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Hope to see you there!