Wednesday, July 31, 2013

Oculus Rift and Razer Hydra Integration is Coming Soon to ReactionGrid's Jibe Platform

This short video explains and illustrates the functionality of Oculus Rift and Razer Hydra in a Unity3d-based environment.

The live demo part of this video was filmed in Unity's Tuscan Villa demo environment modified by Sixense, the company that created the Razer Hydra device. We’ll be building on their fantastic work to integrate the Razer Hydra and Oculus Rift with our Jibe platform in the coming months.


At ReactionGrid, we're integrating these new hardware devices with our Jibe virtual world platform, thereby giving people the ability to create their own web-based multiuser 3d environments that are fully immersive.









Wednesday, July 24, 2013

Setting up multiple spawn points for a scene in Jibe and Unity3d

In this tutorial we'll be going over how to set up spawn points when teleporting between Jibe scenes.  By default there is only one spawn point in a scene, this can be inconvenient if you have many exits and only one entrance (ie. buildings). Thankfully setting up spawn point is pretty easy.

First make sure that you have at least two Jibe ready scenes. for the purpose of this tutorial I'll show two blank scenes using the first as a "sender" and the second as a "receiver". Each scene can be used as both "sender" and "receiver" but for simplicity sake I will be separating the two.

Now lets go ahead and set up the receiver scene:

Step 1 - create once cube for every location you want the player to be spawned in and remove any scripts attached to them.

Step 2 - this step is optional but I highly suggest doing it for organization. Name the cubes you created accordingly (ie. clinicSpawn, houseSpawn etc.)

Step 3 - in the NetworkController script there is a list named SpawnPoints. Set up that list to include every point you want to work as a spawn and then write down which index number goes with each spawn point (this will make things easier later).



The receiver scene is now finished and ready to spawn players so next we need to set up the sender scene:

Step 1 - similar to the receiver scene, create a cubes and place the wherever you want the player to teleport from and name them accordingly.

Step 2 - Attach the script LoadNextLevel to each of the sending cubes and set up the script to look like this:



Step 3 - the last variable in the script is called "Next Level Spawn Point Index" this is where you choose which spawn point to spawn at. Remember that list of spawn points you wrote down earlier, this is where you need it, each index number points to a specific spawn point and this variable is how you tell the teleporter where you drop the player off.

Everything should be all set up and ready to go so test away.

P.S. You can also find this article on our Jibe 2.0 Manual Addenda page in our public Knowledge Base!