Friday, December 13, 2013

Unity Runtime Editing

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In Unity any changes made to a scene while the game is running are not saved, but there is a simple way work around this instead of writing down every variable changed.

Step-by-step guide

  1. run the game and make the required changes to an object.

  2. right click on the object (or script) in the hierarchy and select copy component.
  3. end the running session.
  4. go to the object in the hierarchy or the prefab version in the assets.
  5. right click on the object or script and select paste component as values.

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