Some high level napkin drawings showing how you can expand and interlink Jibe worlds. The orange triangles indicate a unique Jibe world. The linked blue circles indicate a local "teleport" connected scene. Scenes can be thought of like levels in video games. When you land in the initial Jibe world landing scene "A" or "B" (yellow triangles) you can then locally teleport within that world to other scenes (blue circles).
Traveling to a JiWay portal (the green circles) you can "transport" to a completely new Jibe world. We are working on things like user profiles as web services (blue cloud) so JiWay transports user name, avatar description, inventory items & more. JiWay can also connect to stuff like Facebook Connect,
real world sensors and even accept travel one day from other virtual world platform users via web services (blue cloud).
If you are a school teaching a class using Jibe each student can get the free
Unity3D editor & create a scene (models, scripts, media and more) & then export it for import into the main Jibe world as a new blue circle teleport ready scene. In this way each student has their own unique area connected to the main Jibe world.
When I get the first sySTEMic world presentation finalized we will see this structure in action as we teleport locally within sySTEMic and universally via JiWay transports to visit other worlds on other domains.