March 22-24, 2014
Prague, Czech Republic
The main aims of this conference are to increase our understanding of experiential learning in virtual worlds, both formal and informal, to share experiences and best practices, and to debate future possibilities for learning in virtual worlds. For full details, please see the conference website.
My panel presentation will be "Finding the Balance between Pedagogy and Technology." Here's my abstract:
Next Generation virtual worlds will be tightly coupled to many other emerging technologies, leveraging modern knowledge management processes and providing platforms for broad use among teachers and learners. As the technological landscape grows, it is becoming increasingly difficult for educators to identify the right platform (or mix of platforms) for their specific immersive learning needs.
In my current position at ReactionGrid and my previous work at Linden Lab and Harvard Medical School, I have explored the use of a wide range of gaming and virtual world platforms to augment education. Today there are a number of very interesting virtual world technological trends involving specific gaming technologies like Unity as well as the growth of Open Source platforms such as OpenSimulator. My ongoing work involves finding the right match between educational goals and technological affordances as well as identifying key synergies when virtual world technologies are interwoven with existing social media and web-based educational content.
Above all else, there must be a thoughtful match between pedagogy and technology. Different virtual world platforms are suited for different uses, ranging from collaborative work environments to immersive goal-oriented simulations. One of the most important and challenging goals for any educator exploring virtual worlds is simply finding the right tool for the right job. Likewise, it is critical for virtual world platform developers to keep a firm focus on well established knowledge management principles when designing new technologies intended to advance the field of immersive learning.
I'm particularly thrilled about this panel because I'll be participating with Dr. Bryan Carter from the University of Arizona. Bryan is a true pioneer in using virtual worlds for experiential learning, and he's been working with virtual environments since his dissertation project in 1997 when he created a virtual simulation of Harlem, NY as it existed during the 1920s Jazz Age and Harlem Renaissance. Virtual Harlem was one of the earliest full virtual reality environments created for use in the humanities and certainly one of the first for use in an African American literature course. The project continues to grow and evolve as Bryan explores new virtual world platforms.
September 18–20, 2014
Bethesda, Maryland, United States
This new conference will assess a wide range of progressive ideas for the future of e-Learning, focusing on the idea of technology as a means to education rather than an end in itself. The conference organizers are lining up a wonderful range of interdisciplinary speakers and are planning to attract a wide group of heterogeneous scholars and practitioners. For full details, please see the conference website.
I'll be giving a keynote at this conference. And if you're looking to interact with the organizers and other attendees and speakers, be sure to check out the e-LEOT LinkedIn Conference Group.
If you're planning to attend either of these conferences or if you just happen to be in town when they occur, please contact me via my about.me page if you'd like to meet up and chat about virtual worlds.
Be seeing you!